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Infinifactory too hard
Infinifactory too hard












infinifactory too hard

Goes right to the finish line after that. A lifter basically sorts the four blue panels into their respective holding positions. Finishing touch being gluing the blue panels on. A closer look at the core.ĥ) Satellite panel assembly area. Essentially putting the core together (farthest, cross-shaped) and then gluing all the parts on one side, flipping it around and gluing all the parts on the other side. Shows a flip-flop in action for further splitting the blocks.Ĥ) Main assembly area. Since there are two sets of 3x1 cockpits and two sets of 1x1 cockpits in the final solution, this needed a section all on its own to sort everything out. Yes, I actually had to use the rafters to have enough space for the solution. Logic machine on the right side of image, stamping process on the left sideģ) Rafters, for processing the 'cockpit' blocks. Due to needing to rotate 4 times then eject the block, a little logic machine needed to be created. Example, building the white piecesĢ) 4x stamp machine. Some pieces are assembled here just because they're easy shapes. A bunch of awkward lifts and shovers to send them all on their way, but hey, if it works, it works. Because solution spoilers, and because the resultant GIFs are freaking huge, here's the breakdown in links:ġ) Where all the materials come out. As in the really tricky level.Click to expand.Not only is it a terribly awkward shape, the top block has FOUR stamps on it. Hehehe, just got a footprint score of 141 on the Terrestrial Drone level. Further, there's a lot you can do with the fact that factory parts you place will themselves behave exactly like blocks you're processing if not attached to the ground. Well, I confirmed that you can build a 6-axis inchworm-drive. Game deletes blocks after 500 are off of the edge of the screen (invisible wall), so no way to get nearly the size of tape that I need for this to work.

infinifactory too hard

Will nab pictures when it stops slowly killing my computer.ĮDIT: Can't do it at 5. Might make it 5, but not sure if the game would crash at that scale (4098 1's and 8191 0's over 47,176,870 steps versus the 13 1's and 1 0 over 107 steps for 4 states). In response, I just finished up a Turing Machine that can perform the Busy Beaver function with 4 states. Quote from: Ispil on January 25, 2015, 01:57:29 am -So, what have you guys made in the Test Zone? I saw that Notch managed to create a Rule 110 generation algorithm. Loved spacechem, even if it made me nosebleeding trying to optimize everything. Quote from: Calech on January 19, 2015, 06:59:57 pm -Well, first impression is that it's what you might get if Portal, Spacechem, and Minecraft had a baby. They also made the sensors silent instead of the constant PLING PLING PLING PLING PLING. Also modified the level introducing rotators (makes sense, that one was a bit of a difficulty spike out of the blue early on), so you need to redo that to unlock them again. There's a few simple tricks for assembly of a bunch of same-block parts, so I'm kind of hoping future puzzles have both much larger objects and more heterogeneous parts.Įdit: And while I posted this, it seems it updated, and how has a 'test zone' inserted in there, for free-build testing of ideas. Difficulty and complexity curves are about right though there's a couple in the last set which are a bit too easy. Pistons on pistons and so on, with welders flying around into place and giving the whole thing a robotic factory vibe.

infinifactory too hard

I found the most entertaining part was building assembly stations with lots of moving parts. Not too hard, nor patronizingly easy like most "puzzle" games. Well, just did a 100% of it it's pretty great, and I look forward to the rest of it.














Infinifactory too hard